Shoulder to shoulder with my comrades, I stare down the entity that could very well be the cause of my death. A flood of enemies rushes towards us and I grip my weapon in anticipation for the inevitable slaughter, whether it be us or them. The only question left now is: who am I?
This is exactly one of the questions Professor and gamer Roger Travis wants you to consider. In that situation, I could just as easily have been an ancient Greek warrior rubbing elbows with Achilles as a video game character brandishing a shotgun at aliens. In reality, Iām just a girl on a sofa, as Travis puts it in his blog Living Epic. But, ābeing there on the sofa,ā he says, is ālike sitting in a bard’s audienceā¦through them [the heroes of the particular story,] we become integrally involved in deeds we could not possibly realize in our own lives, but which we must acknowledge our longing, and perhaps our duty, to attempt.ā The idea is a profoundly engaging one, literally. Travis makes the case that video gamesā interactivity with the actions of larger-than-life characters is far from a new concept, but rather is almost exactly the same as it was thousands of years ago, minus the joysticks.
Dr. Roger Travis knew from a young age that when he āgrew up, ā he wanted to be involved in a profession that dealt with the ancient world. He had read many books of mythology that made a big impact on him, starting with DāAulaires Book of Greek Myths, a classic anthology of Greek mythology by Ingri and Edgar Parin DāAulaire. It was around this same time that he was first introduced to world of video games too, when he āplayed Pong at a friend’s house at the age of 11.ā However, it wasnāt until later that he realized the two could be reconciled perfectly.
Later he became interested in a wider variety of literature such as the epic Lord of the Rings series and the futuristic Foundation Trilogy; stories with mythology all their own. High school introduced him to Shakespeare and the Greek tragedies, plus taking Latin only strengthened his interest in the field. This interest manifested itself in the form of a Classics degree from Harvard College. Consider it a testament to his Latin that when Travis told me about his degree, he said āan A.B in Classics,ā referring to the latin Artium Baccalaureatus, and not the English-grammar-corrupted B.A., or Bachelor of Arts. After receiving his aptly named undergraduate degree, he went straight to grad school for his PhD in Comparative Literature from UC Berkeley, where he taught as a post-doc for a year. In 1997 he started teaching at the University of Connecticut, where he is now the Associate Professor of Classics.
Heād been through a several-year video game hiatus until he heard about a new game called Halo 2 on a 2004 NPR news story. āIt was only then that I put together my classics training with the new things video games were able to do,ā Travis told me, āit was obvious to me that video games had reached a point where they were starting to tell great stories. It was also obvious that not many people realized it, and so I had a kind of mission ready for me.ā
That mission is what led to many new parts of his life, one of which was using video games to exemplify themes explored in the classroom. This was the first one that I had myself experienced: Dr. Travis used Haloās epic story and form to illustrate certain mythic themes we discussed in his Classical Mythology class at UConn. For me, the experience wasnāt too good to be true; it just got better. Like Travis, I already had a long-standing interest in mythology, so I couldnāt have been more excited when he used Halo as an example. I hadnāt started playing Halo yet, but just the fact that a university professor confirmed my long-held belief that video games are not worthless pursuits was enough to get me hooked.
Clearly, Travis understood his audience well. Instead of carving a clear line between educational material and leisure activities, he showed his students (and, indeed, the rest of the academic community) that the two fields can have a harmonious interrelationship. āMythology is the way we understand our world in art,ā Travis said. āIf we don’t study it, we won’t understand why or how we play the games, watch the films, and read the books we play, watch, and read.ā Putting video games and books in the same category, and moreover, classifying them as art, may qualify as academic blasphemy to some, but Travis has made more than a small impact on many others.
His latest project in this vein of work is yet another unorthodox academic experiment. āTogether with a wonderful team of like-minded classicists, educational psychologists, and a coder or two, we’ll be launching what we believe is the first-ever practomimetic (game-based) introductory language course.ā Itās called āOperation Lapis: First year Latin as an RPG inside an ARG.ā In laymanās terms: a Role Playing Game (in which the students assume another identity of sorts) inside an Alternate Reality Game (the ancient world in which Latin was the preeminent language). Aided by CARDs, or Classical Attunement Reward Devices, students carry out missions for Operation LAPIS while learning Latin vocabulary and grammar, just like a regular language course. The course had its first test run last in the Fall 2010 semester at UConn, Storrs Campus, and the Norwich Free Academy in Norwich, CT. For more information, see Travisā August 15th 2010 post on his blog at livingepic.blogspot.com
Travisā blog, Living Epic, was another step toward expanding peopleās awareness and respect for the ancient traditions that are still very much with us, and the ways in which they are manifested in our modern culture. The banner at the top of the page is an immediate attention grabber, placing the words āLiving Epic: Video Games in the Ancient Worldā squarely between some ancient-looking warriors on the left and a couple of the semi-robotic super-marines called āSpartansā that the players of Halo command. Below this subtle timeline is the tagline: Roger Travis, Associate Professor of Classics at the University of Connecticut, Explains How Games and Gamer Culture are Much Older and Better Things than Most People Think.ā To opponents itās a challenge, but to believers itās a siren song to keep reading.
The next step for Travis was getting other crusaders of this philosophy together in a community where they could share their thoughts on the matter. āI decided to try to bring together the people who were interested in a basically humanistic take on video games,ā Travis explained, āpeople who aren’t part of the field known as game studies, but who have valuable things to say about video games anyway.ā Consequentially there came to be the Video Games and Human Values Initiative. Their mission was to raise money and give it to āinteresting peopleā who were making a statement in the field. Unfortunately, much like Travisā original idea to turn Living Epicās early material into a book, there wasnāt a market for such a thing [yet]. But āthe initiative lives on,ā Travis said, āas a bunch of people with something to say.ā Their only hope is that someday there will be enough people listening to make a difference. āWe also play video games on Thursday nights,ā Travis added.
Profile by Eliza Smith